Colby JohansonWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationCraig YellowleesEmotional response and visual attention to non-photorealistic imagesJason BoweyBenjamin LafreniereArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceDavid PinelleTarget Assistance for Subtly Balancing Competitive PlayChristianne RookeMd. Sami UddinVita AndersoneMartin DechantRagu KattinakereJeff DyckBenjamin ButtlarJeremy StorringUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentChristopher BrooksInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceImproving Network QoS in GroupwareLéo LanièceChengzhao LiSaul GreenbergSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringGamification: Toward a DefinitionBrett TaylorMichael BzowyGroupware Toolkit for C#Stephanie SmaleAmy KwanPosture Training With Real-time Visual FeedbackThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsJulie FraserProcedural Audio Awareness through GTBlackboardLaVizKit: A visualization toolkitEvaluating Groupware UsabilityAbove Water: an educational game for anxietyExertion in the small: improving differentiation and expressiveness in sports games with physical controlsSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationCross-display object movement in multi-display environmentsKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareSteve LevyIan StavnessAmin TavassolianMatthew Miller

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Poster: Two-Level Artificial-Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto, Italy. Poster for Demo.
Multiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple Tabs
Gaur, V., Uddin, M., Gutwin, C. (2018), MobileHCI '18: 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Barcelona, Spain. 13 pages. To appear. <doi:10.1145/3229434.3229482>
Two-Level Artificial-Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: Proceedings of the International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto, Italy. 2 pages. Extended Abstract for Demo. <doi:10.1145/3206505.3206588>
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