Varun GaurAttention DetectionKatelyn WileyRobert XiaoHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksStephen DammRegan MandrykModelling Steering within Above-the-Surface Interaction LayersThe Impact of Negative Game Reviews and User Comments on Player ExperienceVenkat BandiAbove Water: extending the play space for healthChristianne RookeLiu JunDiane WatsonLaVizKit: A visualization toolkitGeneral Compression Techniques for Small, Frequent MessagesPressure Sensing InteractionsJeff DyckArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingKinectArmsSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationAaron GenestMiguel NacentaJason BoweyClayton EppRTChess: Real-Time ChessJustin GowenAdrian ReetzThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsEvaluation of Emotional Response to Non-Photorealistic ImagesBenjamin LafreniereIndividualized Models of Colour Differentiation through Situation-Specific ModellingJory CooperGame HeuristicsImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationAmy Skopik3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsKatherine SchrammExertion in the small: improving differentiation and expressiveness in sports games with physical controlsGamification: Using Game Design Elements in Non-Gaming ContextsDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterCreating and Interpreting Abstract Visualizations of EmotionRoger BlumYue GaoMike LippoldNajeeb Khan

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
View All >>

Recent Publications

Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
Poeller, S., Birk, M., Baumann, N., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Passmore, C., Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization
Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada.
View All >>