Saul GreenbergLearning The Land: Improving map-based interactionsHandMark MenusInteraction Techniques for Digital TablesNajeeb KhanGaming for FitnessDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterImproving Digital Handoff Using the Space Above the TableNickolas GoughTargeting Assistance for Distant Pointing at Interactive SurfacesClayton EppSWaGUR: Saskatchewan-Waterloo Games User ResearchRasam Bin HossainUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareCritic-Proofing: Robust Validation Through Data-MiningBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionAdvanced gaze visualizations for three-dimensional virtual environmentsCarrie GatesCody EdeGameplay experience testing with playability and usability surveys - An experimental pilot studyMaximillian FriehsBenj HingstonBrain, body and bytes: psychophysiological user interactionGamification: Using Game Design Elements in Non-Gaming ContextsAndy CockburnJade AndersonAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyBenjamin LafreniereElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyStephen DammJoey EremondiDavid PinelleModelling Steering within Above-the-Surface Interaction LayersThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareForward Error Correction for GroupwareMangalagouri (Gouri) MasarakalSingle-Handed HandMark Menus: Rapid Command Selection on TabletsMichael LongEffects of View, Input Device, and Track Width on Video Game DrivingKatelyn WileyTowards a Framework of Player Experience Research3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsVita AndersoneThomas Münder

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Racial Diversity in Indie Games: Patterns, Challenges, and Opportunities
Passmore, C., Yates, R., Birk, M., Mandryk, R. (2017), Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. 137-151. <doi:10.1145/3130859.3131438>
Competitive action video game players display rightward error bias during on-line video game play
Roebuck, A., Dubnyk, A., Cochran, D., Mandryk, R., Howland, J., Harms, V. (2017), Laterality: Asymmetries of Body, Brain and Cognition. <doi:10.1080/1357650X.2017.1374965>
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness
Depping, A., Mandryk, R. (2017), CHI PLAY '17 Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands. 449-461. Honourable Mention Award (top 5%). <doi:10.1145/3116595.3116639>
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