Yudi XueMartin DechantDmitry AlexandrovskyWeston CarlsonPosture Training With Real-time Visual FeedbackGame HeuristicsJustin GowenAdrian ReetzCritic-Proofing: Robust Validation Through Data-Mining"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceRoger BlumForward Error Correction for GroupwareSteve LevyEvaluating Groupware UsabilityLennart NackeThe Impact of Negative Game Reviews and User Comments on Player ExperienceSarah VedressAnsgar DeppingBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyCamille JansenGamification: Toward a DefinitionLearning The Land: Improving map-based interactionsRita Orji3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsScott DavisPointing in Collaborative Virtual EnvironmentsAmin TavassolianAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentSteve SutcliffeProcedural Audio Awareness through GTBlackboardStephen DammRowan YatesBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionMd. Sami UddinOliver SchneiderRodrigo Vicencio-MoreiraMultiperson control in real-time groupwareDavid PinelleDavid FlatlaKatherine SchrammCale PassmoreInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingColour Blindness and Information VisualizationDirections in Physiological Game Evaluation and InteractionMethods for Evaluating Gameplay Experience in a Serious Gaming ContextMangalagouri (Gouri) MasarakalCreating and Interpreting Abstract Visualizations of Emotion

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Game Dynamics that Support Snacking, not Feasting
Alexandrovsky, D., Friehs, M., Birk, M., Yates, R., Mandryk, R. (2019), CHI PLAY 2019, Barcelona, Spain. To appear.
Red or Blue Pill: Fostering Identification and Transportation through Dialogue Choices in RPGs
Bowey, J., Friehs, M., Mandryk, R. (2019), Foundations of Digital Games, San Luis Obispo, CA, USA. Article 28. 11 pages. <doi:10.1145/3337722.3337734>
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
Johanson, C., Gutwin, C., Bowey, J., Mandryk, R. (2019), CHI PLAY '19, Barcelona, Spain. <doi:10.1145/3311350.3347195>
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