Ubiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionScott DavisAttention DetectionVarun GaurMike LippoldNajeeb KhanCreating and Interpreting Abstract Visualizations of EmotionGaurav AroraPlayer-game Interaction Through Affective SoundLennart NackeMethods for Evaluating Gameplay Experience in a Serious Gaming ContextValentyna ArtemchukEvaluating Groupware UsabilityHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionKinectArmsRoger BlumBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed Groupware"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyAbove Water: an educational game for anxietyRagu KattinakereGroupware Toolkit for C#Vita AndersoneBenjamin ButtlarAdvanced gaze visualizations for three-dimensional virtual environmentsBenj HingstonSteve SutcliffeRowan YatesKathrin GerlingJulie FraserJory CooperAmy KwanChengzhao LiSteve LevyM Aminul IslamStephanie SmaleLiu JunMichael BzowyGamification: Using Game Design Elements in Non-Gaming ContextsHandMark MenusPosture Training With Real-time Visual FeedbackFaham NeginiMatthew MillerThe Impact of Negative Game Reviews and User Comments on Player ExperienceModelling Steering within Above-the-Surface Interaction LayersYudi XueNelson Wong

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
Poeller, S., Birk, M., Baumann, N., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Passmore, C., Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization
Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada.
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