Towards a Framework of Player Experience ResearchAndre DoucetteTushita PatelGurjot BhattiDisconnection Handling in Real-time GroupwareCross-display object movement in multi-display environmentsPlayer-game Interaction Through Affective SoundThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareEvaluating Groupware UsabilityUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control WidgetsScott DavisEffects of View, Input Device, and Track Width on Video Game DrivingSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingMangalagouri (Gouri) MasarakalRowan YatesSteve LevyHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysIan LivingstonRegan MandrykLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsJan SmeddinckUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsCalvin LoughDmitry AlexandrovskyPersonalized Simulations of Colour Vision DeficiencyTad StachNickolas GoughSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringMike SheininBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionFrançois Roewer-DespresThomas MünderClayton EppThe Neurobiology of PlayOliver SchneiderTargeting Assistance for Distant Pointing at Interactive SurfacesBrain and Body Interfaces: Designing for Meaningful InteractionImproving Network QoS in GroupwareBrett TaylorMd. Sami UddinJared CechanowiczCarrie GatesDavid FlatlaInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingGeneral Compression Techniques for Small, Frequent MessagesMiguel NacentaTarget Assistance for Subtly Balancing Competitive PlaySocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWear

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

The Effects of Interaction Sequencing on User Experience and Preference
Cockburn, A., Quinn, P., Gutwin, C. (2017), International Journal of Human-Computer Studies, vol. 108, 89-104.
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community
McEwan, G., Gutwin, C. (2017), Computer Supported Cooperative Work (CSCW) 2017, vol. 26, 873-925. <doi:10.1007/s10606-017-9282-0>
Artificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation Performance
Uddin, M., Gutwin, C., Goguey, A. (2017), Proceedings of ACM symposium on Spatial User Interaction - SUI'17, Brighton, United Kingdom. To appear. Extended abstract for demo.. <doi:10.1145/3131277.3134367>
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