Chris ChamberlainHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionJulian FrommelKINECTWheels: Wheelchair Input for Motion-Based Video GamesForward Error Correction for GroupwareLennart NackeNelson WongSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearMethods for Evaluating Gameplay Experience in a Serious Gaming ContextInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceBrain and Body Interfaces: Designing for Meaningful InteractionBenjamin ButtlarNickolas GoughKathrin GerlingImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationGames as Neurofeedback Training for Children with FASDAdvanced Interaction for Multi-display EnvironmentsThe Effects of Intended Use on Target AcquisitionSingle-Handed HandMark Menus: Rapid Command Selection on TabletsM Aminul IslamJade AndersonMichael BzowyJason BoweyAmy SkopikRowan YatesAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentMiguel NacentaVenkat BandiExertion in the small: improving differentiation and expressiveness in sports games with physical controlsRaquel RobinsonImproving Digital Handoff Using the Space Above the TableAaron GenestImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationMultiperson control in real-time groupwareGame HeuristicsMax BirkEmotional response and visual attention to non-photorealistic imagesChengzhao LiGamification: Toward a DefinitionBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionIan LivingstonThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorBrett TaylorCritic-Proofing: Robust Validation Through Data-MiningBenjamin LafreniereSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingSriram SubramanianAryan Zohoorian

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
Johanson, C., Gutwin, C., Bowey, J., Mandryk, R. (2019), CHI PLAY '19, Barcelona, Spain. <doi:>
Video Games for Mental Health
Birk, M., Wadley, G., Vanden Abeele, V., Mandryk, R., Torous, J. (2019), Interactions, vol. 26 no. 4, 32-36. <doi:10.1145/3328483>
Just a click away: Action-state orientation moderates the impact of task interruptions on initiative
Birk, M., Mandryk, R., Baumann, N. (2019), Journal of Personality, 1-18. OPEN ACCESS. <doi:10.1111/jopy.12498>
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