Regan Mandryk University of Saskatchewan

Regan Mandryk is a professor in Computer Science at the University of Saskatchewan; she pioneered the area of physiological evaluation for computer games in her award-winning Ph.D. research at Simon Fraser University with support from Electronic Arts. With over 200 publications that have been cited thousands of times (including one of Google Scholar's 10 classic papers in HCI from 2006), she continues to investigate novel ways of understanding players and their experiences, but also develops and evaluates games for preventing, assessing, and treating mental health and games that foster interpersonal relationships. Regan has been the invited keynote speaker at several international game conferences, led Games research in the Canadian GRAND Network, organizes international conferences including the inaugural CHI PLAY, the inaugural CHI Games Subcommittee, and CHI 2018, and leads the first ever Canadian graduate training program on games user research (SWaGUR.ca) with $2.5 million of support from NSERC. She was inducted into the Royal Society of Canada's College of New Scholars, Artists and Scientists in 2014, received the University of Saskatchewan New Researcher Award in 2015, the Canadian Association for Computer Science's Outstanding Young Canadian Computer Science Researcher Prize in 2016, and the prestigious E.W.R. Steacie Fellowship in 2018.

Download a copy of her CV . For publications prior to arriving at the UofS (before 2007), please check out her google scholar page at: https://goo.gl/PPifWA.

Contact

Regan Mandryk, Professor
Department of Computer Science
University of Saskatchewan
110 Science Place, Saskatoon, SK, S7N 5C9
Tel: +1 306 966 4888
Fax: +1 306 966 4884
homepage

Publications

Tailoring Persuasive Health Games to Gamer Type
Orji, R., Mandryk, R., Vassileva, J., Gerling, K. (2013), CHI '13: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 2467-2476. <doi:http://dx.doi.org/10.1145/2470654.2481341>
“I'm Just Here to Play Games:” Social Dynamics and Sociability in an Online Game Site
McEwan, G., Gutwin, C., Mandryk, R., Nacke, L. (2012), The 2012 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA. 549-558. <doi:10.1145/2145204.2145289>
Emotional response and visual attention to non-photorealistic images
Mould, D., Mandryk, R., Li, H. (2012), Computers & Graphics, vol. 6 no. 6, 658-672. <doi:10.1016/j.cag.2012.03.039>
The Acute Cognitive Benefits of Casual Exergame Play
Gao, Y., Mandryk, R. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems., Austin, Texas, USA. 1863-1872.
Games as Neurofeedback Training for Children with FASD
Mandryk, R., Dielschneider, S., Kalyn, M., Bertram, C., Gaetz, M., Doucette, A., Taylor, B., Pritchard Orr, A., Keiver, K. (2013), Interaction Design for Children, New York City, USA. 165-172. <doi:10.1145/2485760.2485762>
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Research

Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).
Interaction Techniques for Digital Tables
Digital tables allow people to interact with computer workspaces that are projected onto tabletops.
Game Heuristics
Video gaming is a common and popular entertainment. The primary goal of video games is to entertain and engage users.
Targeting Assistance for Distant Pointing at Interactive Surfaces
Pointing at displays from a distance is becoming a common scenario for controlling computers, entertainment systems, and video games.
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