Kathrin Gerling University of Lincoln

I am a Lecturer (Assistant Professor) at the School of Computer Science at the University of Lincoln, UK. In May 2014, I defended my Ph.D., which I completed at the Interaction Lab under the supervision of Prof. Dr. Regan Mandryk.

My main research areas are human-computer interaction and accessibility. Part of my work examines interactive technologies with a purpose beyond entertainment. I am particularly interested in how motion-based interfaces can be made accessible for audiences with special needs; my dissertation work focused on the design of motion-based video games that can help provide mental and physical stimulation for institutionalized older adults, and the project KINECTWheels explores the integration of manual wheelchairs in motion-based interaction.

Before joining academia, I worked on different projects in the games industry, and I still enjoy thinking about issues related to game usability and player experience.

For a full list of publications, please visit my website. You can find my CV here.


The Effects of Embodied Persuasive Games on Player Attitudes Toward People Using Wheelchairs
Gerling, K., Mandryk, R., Birk, M., Miller, M., Orji, R. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 3413-3422. <doi:10.1145/2556288.2556962>
Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames
Gerling, K., Miller, M., Mandryk, R., Birk, M., Smeddinck, J. (2014), CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2201-2210. <doi:10.1145/2556288.2556963>
Wheelchair-Based Game Design for Older Adults
Gerling, K., Mandryk, R., Kalyn, M. (2013), The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), Bellevue, WA, USA. Article 27, 8 pages. Best Student Paper Award. <doi:10.1145/2513383.2513436>
Tailoring Persuasive Health Games to Gamer Type
Orji, R., Mandryk, R., Vassileva, J., Gerling, K. (2013), CHI '13: Proceedings of the 31st international conference on Human factors in computing systems, Paris, France. 2467-2476. <doi:http://dx.doi.org/10.1145/2470654.2481341>
Full-Body Motion-Based Game Interaction for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. 1873-1882.
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KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.